05
Nov
2015

Cibele

Posted by Cha

I'm a little bit in awe of Nina Freeman. She makes me feel justified in my appreciation of people just telling their own stories, whatever those are. Coming to game design via poetry, she makes vivid vignettes with a heavy amount of autobiographical content. Her games end up making me feel voyeuristic, and I often squirm at moments that are both deeply vulnerable and relatable.

Cibele continues the trend, though in a more polished and fleshed-out form than previous games like "how do you Do It?", "Freshman Year" or "Ladylike". Cibele would be described as short, but it's an order of magnitude longer than those previous examples. But the extra length doesn't dilute the experience; if anything it feels even more intimate.

04
Oct
2015

The Beginner's Guide

Posted by Cha

I've seen a lot of sentiment around that discussing The Beginners Guide too much diminishes it. This is probably true, but I'm going to do so anyway.

Through the earlier sections of the game my response was:

(1) This is way more like the Stanley Parable than I had been led to believe.
(2) I laughed a lot despite feeling like the butt of the joke.

The part of me that's a hobbyist game critic, that is. And that's hard because the thing I'm most uncertain about here is how much of a dig this is meant to be at those of us who like to pull apart a game developer's work and find meaning there. Did the design document include terms like "navel gazing", I wonder?

I mean, I go by "Shallow Depths". My online presence (such as it is) is pretty well tied up in people's perceptions of game criticism and a tug of war between insight and fluff. Which I consider a false dichotomy and that's basically why I'm here.

19
Aug
2015

Tearing Strips off Akiba's Trip

Posted by Cha

Misleading title, probably. I enjoyed the hell out of Akiba's Trip: Undead & Undressed. As easy as it would be to trash it I'm not particularly interested in doing so. It's a strange thing to pull apart though.

There's a weirdly self-conscious trend in games of using sexuality as a marketing strategy, but never being willing to openly explore or acknowledge that. Even some pornographic games shy away from turning anyone on; burying erotic content among distracting or time-consuming game conventions. It's not so difficult to understand how this happens, given how society can simultaneously encourage desire and shame us for it.

01
Jun
2015

Day and Night

Posted by Cha

Culture is full of binary concepts. Good and evil. Male and female. Mind and body (or was that body and soul?). These binaries condense the world so far they erase people and their messy realities. I have angry gut reactions against the ubiquity of trying to split things in half. Tale of Tales' Sunset, then, is a small miracle. My evidence that stories formed around the number two don't have to be cheap.

Duality is at the heart of everything.

19
May
2015

Completing the Ritual

Posted by Cha

Cordial Minuet is a two-player game inspired by Texas Hold'em poker, but completely skill-based to avoid potential legal issues. The quick tutorial video explains the rules much better than I would.

Most of the coverage doesn't seem to know what to make of Cordial Minuet. Gambling and indie video games don't typically mix. People's reactions might stretch to "that's interesting" but more rarely to "I want to play".

Something Inhuman

Admittedly, if I didn't already know at least something about the game designer Cordial Minuet would be a dubious prospect. The introductory webpage has a deliberately dark, cluttered design featuring occult symbols and magic spells. It reads like mystical get-rich-quick propaganda. It's funny, I think, but that doesn't do much to lighten the mood.

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