(from June 24, 2014)

Transcript

Hello. I'm Cha and I like splashing about in video games. Today I'm wading into Rehearsals and Returns, which is marketed as a game about conversations that will never take place. It's the latest from Peter Brinson, and I think some of his students out of the University of Southern California.

(from June 9, 2014)

Transcript

Hello. I'm Cha and I like splashing about in video games. Today I am wading into Luxuria Superbia by Tale of Tales.

The name comes from the seven deadly sins -- it's the Latin for lust and pride -- but it doesn't have any of the negative connotations of that. Everything's very bright and playful. The lust aspect should become fairly obvious in a second. I feel like pride can easily be an aspect any game with the possibility to win or lose, or to earn a higher score, and I struggle with that gamer pride and ego sometimes. But I get the vibe from this game that it's confident it's coming from a good place, with a healthy kind of pride and... delight I guess.

03
May
2015

Twine of 2015: Part 3

Posted by Cha

Beneath Floes is both a story and an exploration of storytelling; a tale that's about you and not about you at the same time. It lets you inhabit a character for a while and that feels like a privilege rather than a natural right. Inuit folklore is told as part of an oral tradition that naturally changes to some degree with the telling. The relatively modern setting blends the old and new in an ongoing, living mythology.

Beautiful use of sound and images contribute to the experience. I'd have liked more work put into the text formatting but that's just nit-picking. There is careful pacing, sometimes an easy flow using timers, and sometimes agonisingly clicking each individual step towards danger.

23
Apr
2015

Twine of 2015: Part 2

Posted by Cha

Silver & Gold has two perspectives running in parallel on either side of the screen: the hunter and the hunted. It's difficult to get into the right headspace for that. Letting text draw you into a place or character takes some work, and doubling up on that can be rough. It's tempting to focus on one side at a time, and that weakens the effect. It took clicking through a few times to start to feel more comfortable with it.

07
Apr
2015

Through the Round Window

Posted by Cha

Playing Flower means looking through a window into another world. Something like Play School and its variously-shaped windows, maybe.

Play School uses windows as excursions into everyday life, and as a kid I found this hopelessly dull next to the other crafts, games and stories. The ritual of choosing the window and going through it got my hopes up that it would be something worthwhile, but it was always just people doing ordinary things. Why would I be interested in that? The parts I didn't appreciate at the time were, I imagine, meant to give Aussie kids a view of other kids in situations they could relate to.

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