beyond good & evil

06
Jan
2012

I Hate Final Bosses

Posted by Cha

Hydrophobia: Prophecy is the most mundane game I've played in a long time. The water physics are impressive, but not utilised in interesting ways. I was expecting more sophisticated physics puzzles based on manipulating water flow. At the very least, I wanted to feel like water was something to be afraid of.

When I first heard about the concept I imagined Hydrophobia would seem cold, dark and dangerous. Survival horror where you stay just one step ahead of being submerged or swept away. It's nothing like that, of course. It's mostly a game about shooting exploding barrels and scanning for invisible-ink graffiti. It's full of grey corridors, cult-crazed soldiers, and crystal clear water sloshing from room to room. The main character is an inhumanly strong swimmer, and water is a handy tool more than it's a hindrance. There is absolutely no sense of fear.

26
May
2010

Game Fears

Posted by Cha

Over-developed anxiety can have some odd side-effects. Normally, I'm most anxious about social situations and my issues are not too obvious in other contexts. But sometimes I do have anxiety spill over into gaming, in the form of unreasonable fear of character death.

Games are often designed to build tension, and that works incredibly well on me. It's taken me a long time to really feel capable and willing to play some game genres. I remember trying a demo of Unreal briefly in high school, which put me off just with atmosphere and shock tactics before I even reached the first enemy. I thought escaping the crashed prison ship was cool and interesting, I just couldn't quite overcome my own apprehension.