I'm a little bit in awe of Nina Freeman. She makes me feel justified in my appreciation of people just telling their own stories, whatever those are. Coming to game design via poetry, she makes vivid vignettes with a heavy amount of autobiographical content. Her games end up making me feel voyeuristic, and I often squirm at moments that are both deeply vulnerable and relatable.
Cibele continues the trend, though in a more polished and fleshed-out form than previous games like "how do you Do It?", "Freshman Year" or "Ladylike". Cibele would be described as short, but it's an order of magnitude longer than those previous examples. But the extra length doesn't dilute the experience; if anything it feels even more intimate.