creative process


Freeplay 2010: The Design of Everything

Posted by Cha

It's been over a week since the Freeplay Independent Games Festival, which might be enough time to start properly gathering my thoughts.

I want to start with a massive disclaimer. I am not about to do the festival or the many excellent presenters justice. The positive energy and ideas are better covered elsewhere.

For example, in Brendan Keogh's write-ups on Gamasutra:

Brandon Boyer Tells Indies To 'Be Yourself, Be Wonderful'.
Why Adam Saltsman Makes Video Games.
The Difficulty of Understanding A World That Can't Exist.