graphics

18
Mar
2010

Links, March 2010

Posted by Cha

The guys from Game Taco Podcast were kind enough to give me a link on their blogroll. After two episodes I think they are really starting to click, and they have conducted some interesting interviews. I look forward to hearing their future discussions.

Coelacanth: Lessons from Doom is an interesting look at game design with less representational graphics, and how it may actually serve gameplay.

For any current World of Warcraft players, the Daedalus project is looking for survey participants. They are "trying to find out what our behaviors in WoW reveal about who we are in RL."

17
Mar
2010

Some Thoughts on Immersion

Posted by Cha

In the non-fiction comic book Understanding Comics, Scott McCloud talks about how a simply-drawn cartoon character may actually increase our emotional investment versus a more photorealistic character. The theory goes that an iconic representation is a partially blank slate, and we can more easily project ourselves onto them. Tintin is an example of a comic where you will find panels including both detailed background art, and a much simpler, more cartoony character, thus drawing us into the scene.

By this logic, in third-person gaming a cartoony avatar (say, a World of Warcraft character) may be easier to identify with than an avatar rendered in more detail (such as a Heavy Rain character).