So, I played through Spec Ops: The Line. Actually, that's inadequate. I studied Spec Ops: The Line: picked at it, turned it over, bit down and sucked out the gooey, uncomfortable marrow. It's all a bit too trendy, maybe. I don't usually play military shooters so I've just been following the breadcrumbs critics have been scattering for quite a while now. I was a tourist in the ruins of Dubai, not quite sure what I was looking for.
I have a complicated relationship with Dishonored.
I was so excited at first, as I snuck up on the first few prison guards and quietly choked them out, thinking how much it felt like Thief.
I love the grimy corrupt world, and the art style to go with it, like an old oil painting. Everything looks slightly washed out but sharp at the same time. Carving deep lines into faces, and making decadent clothes and furnishings look garish next to the rubbish and sickness on the streets.
I love the Art Nouveau posters and scrawled graffiti.
I love the Heart, an ugly mix of flesh and clockwork. She whispers dark secrets about people and places. A voice of fear, pain and compassion versus the opaque motivations and emotions of silent protagonist Corvo.