nier

03
May
2010

Character Design in Nier

Posted by Cha

Nier brings up some interesting thoughts about character design. I imagine game designers are in a slightly difficult position in this regard. If they keep to the standard formulas they may be accused of being generic and promoting inappropriate gender stereotypes. But as soon as they try something different the "weirdness" of a game's characters may reduce its popularity. I happen to like weirdness, but my opinion doesn't have much relevance to financial success or failure.

Nier actually manages to fall into both of these categories at once, with an odd mixture of original and generic. It is not exactly an achievement I admire, but I do find it fascinating.

01
May
2010

Nier: Initial Impressions

Posted by Cha

The other game I indulged in over the ANCAC Day long weekend was Nier. I doubt it's going to be a widely popular game, but I like it.

The game begins in a decaying city in the year 2049. Our protagonist is desperately trying to defend his sick daughter. It felt rather poignant to me, and I found myself caring about their plight. Wielding a length of pipe and fighting wave after wave of monsters in the snow, I felt a bit like I was experiencing a cross between Silent Hill and God of War.

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