I have often pondered the character dilemma in computer RPGs. Either you are given a fixed character to play, with a relevant story but less personal input. Or, you create your own character but the story needs to be generic enough that their personality doesn't matter all that much. Basically, Planescape: Torment versus Baldur's Gate.
Sure, the moral choice systems and character development have improved over the years, but personality and story options remain fairly limited. That doesn't make these games terrible, and it's something I would generally accept. If I want a more customisable experience I probably won't look to computer games for that. But can that flexible story actually be achieved in video gaming?