references/homages

31
Jan
2014

How Many Reflections?

Posted by Cha

MirrorMoon EP made me sad. Maybe that’s okay since it’s a lonely game and sadness isn’t too far away from loneliness, but it also made me a little bit angry.

Now, I love this game. It’s slow-paced exploration with light puzzle solving and stunning low-poly planets in matte shades that shift with the light. I appreciate traveling via tape deck, like there’s a universe in everything. Also that even though music seems important sounds are subtle and faintly eerie. The stars feel vast and empty, and at first it’s difficult to imagine how to navigate with purpose.

02
Oct
2012

The Hypercube Is Hollow

Posted by Cha

[This post contains spoilers for Fez, such as they are]

Fez reminds me of the puzzle books I used to enjoy as a kid. I genuinely delighted in unravelling the puzzle logic and secret places. This is pure, simple pleasure for me. Unfortunately, after collecting all 67 cubes (with some hints) I was left with a hollow victory. I loved playing Fez but sort of wish it didn't exist.

One major issue is just how deeply embedded Fez is in game history and culture. The blatant references to Zelda, Tetris and so on make it clear this is a game for gamers, in the most backward-looking sense of the term. Hey listen! It assumes its audience will appreciate a game reference on its own merits with no other reason for being there.