time

12
Jun
2014

A Tiny Post about Tiny Moments

Posted by Cha

You are in a cave. The obvious path is to the right but it’s unclear from where you start whether there could be other offshoots at the top or bottom.

Take a step. Sit down.

The primary challenge of any game is simply to put in the time. Maybe there are other difficulties, but the simple concept of spending time is fundamental and always required. Patience can be hard, whether for a long grind or a series of repeated attempts. And there are so many other things that could absorb us and take us away from a particular experience.

28
May
2010

Time Passing

Posted by Cha

If there's one thing that annoys me more than fishing mini-games, it's game mechanics based on real-time instead of game-time.

Having worked through at least some of my Monster Hunter Tri obsession, I returned to Nier this week. Of course, my carefully laid out plants had withered and died while I was away. There is no real need for this. Nothing else in game changes while it's turned off. No one dies because I'm not there to save them, and no one gets annoyed when I leave their errands incomplete for weeks or months. It doesn't really make sense for just one element of a simulation to keep going while the simulation is turned off. It's just a cheap trick to keep me playing, and I don't appreciate it.

I enjoy games, and I hope they can enrich life. But I don't want them to dictate to me how I should spend my time. As someone who often flits between a few games at a time, I don't understand why I should be punished for my preferred gaming behaviour.