tutorials

11
Nov
2011

Introductory Souls

Posted by Cha

In Dark Souls and Demon's Souls stories emerge naturally from the environment, or from scattered information. It's a puzzle with many pieces missing, but there's enough information to see the basic image. Occasionally, a small revelation will make me smile or gasp. A few lines of dialogue have more impact than I've seen in half-hour cutscenes elsewhere.

The Souls games are beautiful examples of organic and restrained storytelling. There's room to discover my own sense of the world, but still plenty of scripted elements. Finding information in a natural way lets me feel the story instead of just understand it.

I stopped playing World of Warcraft years ago, and always feel a bit strange when I hear about it now. On a more emotional day I end up shaking my head in disbelief. What do you mean they are killing off my chieftain? And they are trying to make the game easier? Just how stupid do they want their player base to be, anyway?

And then I remember something important. So, story time then, in which I am partially an old tauren woman sitting by the campfire and talking about the past to anyone who will listen.

Back in my day I had to walk ten miles through the raid dungeon, and then run a damage simulation programme just to work out my gear upgrades. In some ways, I wish I were joking about running statistical simulations -- it honestly got to the point where it was the only way to work out if I wanted any particular loot drop.