twine games

17
Nov
2015

GROWBOTICS postmortem

Posted by Cha

In which I dig heavily into the ideas behind my latest creation and why I put myself out there to be judged via this year's Interactive Fiction Competition, even though I didn't expect people to get it.

I won't be addressing all specific criticisms here, but I have been paying attention and appreciate everyone who took the time to write reviews, comments and emails. It's been valuable for me to have this much attention from constructive and dedicated people. I'm going to discuss my intentions in some detail here. Most of them didn't work, but hopefully they'll be a teensy bit interesting anyway.

03
May
2015

Twine of 2015: Part 3

Posted by Cha

Beneath Floes is both a story and an exploration of storytelling; a tale that's about you and not about you at the same time. It lets you inhabit a character for a while and that feels like a privilege rather than a natural right. Inuit folklore is told as part of an oral tradition that naturally changes to some degree with the telling. The relatively modern setting blends the old and new in an ongoing, living mythology.

Beautiful use of sound and images contribute to the experience. I'd have liked more work put into the text formatting but that's just nit-picking. There is careful pacing, sometimes an easy flow using timers, and sometimes agonisingly clicking each individual step towards danger.

23
Apr
2015

Twine of 2015: Part 2

Posted by Cha

Silver & Gold has two perspectives running in parallel on either side of the screen: the hunter and the hunted. It's difficult to get into the right headspace for that. Letting text draw you into a place or character takes some work, and doubling up on that can be rough. It's tempting to focus on one side at a time, and that weakens the effect. It took clicking through a few times to start to feel more comfortable with it.

06
Apr
2015

Twine of 2015: Part 1

Posted by Cha

I love Twine games. They let me experience perspectives I wouldn't get to play around in otherwise, and there are certain things text is just really good at. Then again, I tend to bookmark a lot of games and actually play very few of them. Some days I'll see a default Sugarcane layout and switch off, flipping through quickly or giving up. Which is ridiculous, because some of the best Twines look like that.

04
Jun
2013

Navigating the Fog

Posted by Cha

I made a Twine game earlier this year. You can play it here if you want. By now Fogged Up Mirror's had plenty of chance to be experienced on its own terms and I feel like dissecting it a bit.

This is just the sort of zinester project some people love to look down on. You can tick the boxes: short, linear, personal, can't control the outcome, lacks challenge. Game making as catharsis and self-care, with a small dose of education for the people around me. It's not even trying to be particularly appealing, really. I only expect interest from people who care about me personally, particularly like Twine games, or possibly have an investment in gender and identity issues.