Questionnaire about Gamer 1. The Indonesian Online Game Addiction Questionnaire draws from earlier theories and research on the internet and game addiction. Lihat Juga. If you are not sure your participants (maybe adolescents) will be familiar with this abbreviation, I recommend to just use "for example" instead. 8(4), pages 1-5, April. How much time did you spend last week playing video and/or computer games? Question 9 3. Media Psychology, 12(1), 77-95. Take our online gaming addiction test. According to Wikipedia, an online game is a game played over some form of computer network. Key Method The Indonesian Online Game Addiction Questionnaire draws from earlier theories and research on the internet and game addiction. According to Chebbi, Koong & Liu (n.d.), Internet addiction is a contemporary problem brought by easy access to computer and online Terbitan: (2010) ; Mendampingi Anak Bermain Game Online oleh: Oktorina, Kartika, et al. They conceptualised problematic video game use … In 2018, The World Health Organisation accepted "gaming disorder" as a valid condition. This research aims to develop a measure of online game addiction for Indonesian children and adolescents. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players. EverQuest addiction? Internet addiction has received increased attention due to the controversial nature and the possibility that a new kind of compulsive activity is on the rise (Mythily, Qiu & Winslow, 2008). addiction scales was examined, various researches, tests and scales were found (Banyai at.al, 2017; Al-Menayes, 2015). Online game addiction has become a common phenomenon that affects many individuals and societies. Addiction is a problem that has received much attention. The purpose of this study was to investigate the online game addiction (OGA) level and the risk factors involved in OGA among middle school students. Three hundred and seventy high school students participated in this study. Do you like to play video and/or computer games? 2 Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale This research aims to develop a measure of online game addiction for Indonesian children and adolescents. The Development of Indonesian Online Game Addiction Questionnaire. The level of online game addiction in Indonesia tends to be high. Percentage documentation average and independent sample T-test were used for data analysis in this study. A game will become an online game if it involves in using a computer or a series of computers with one player in each computer to battle it out with other players using the Internet depending on the game genre. Similarly, Porter and colleagues (2010) do not differentiate between problematic video game use and problematic online game use. It will take approximately 7 minutes of your time. Video game addiction is a real mental health condition affecting millions of people around the world. Never played! The prevalence of online game addiction on Indonesian adolescents continues to increase, and Indonesia became the sixth country with 112.6% online game addiction in 2007. Question 9 Very Much Somewhat Not Really Not at all! There is a lack of consensus as to whether video game addiction exists and/or whether the term “addiction” is … The GAS had two forms: (i) 21-item and (ii) 7-item. 62, No. By Tjibeng Jap, Sri Tiatri, Edo Sebastian Jaya and Mekar Sari Suteja. Video game addiction became more closely scrutinized during the 2000s, when the release of realistic-looking games, multiplayer online role playing games, and mobile games started triggering a rise in behavioral disorders and video game addiction among U.S. families. The following questionnaire should give you some food for thought and act as a guide to assess your own situation. This is a survey questionnaire for a research that we are conducting regarding online game addiction for our social science module. Online game addiction in adolescents has become one of the problems that get a lot of public attention. The National Health Research Institutes (NHRI) yesterday said it has developed the world’s first questionnaire to help people assess whether they have problematic mobile gaming (PMG) behavior. "The Development of Indonesian Online Game Addiction Questionnaire," PLOS ONE, Public Library of Science, vol. Terbitan: (2012) ; Model Intervensi Perlindungan bagi Remaja Pengguna Game Online dan Mobile Technology di Indonesia oleh: Tiatri, Sri, et al. Online game is an increasingly popular source of entertainment for all ages, with relatively prevalent negative consequences. If you played online game to lose your equipment, or and in game’s partner has left you, dose it effect the daily life and the mood? Aim: The aim of this study was to uncover and operationalize the components of problematic online gaming. Many laugh at the thought, yet more cases are being seen each year. Before you agree to complete the questionnaire please read the information below carefully. online game addiction is viewed as a specific type of video game addiction. DOI identifier: 10.1371/journal.pone.0061098. ... Development and validation of a game addiction scale for adolescents. Survey on Video Game Addiction Hello, We are a group of students from the National University of Singapore. (C’mon, be honest, this is con dential) Hours or No time 2. Since the early 2000s there has been a significant increase in the number of empirical studies examining various aspects of problematic online gaming and online gaming addiction. Addiction is a problem that has received much attention. The data were collected with a questionnaire, the Computer Game Addiction Scale for Children (CGASC) and the Social Anxiety Scale … It seems that there are a few researches in Turkish literature to determine the social media addiction of Both cross cross-linguistic validation and validation in French and German is needed in adult samples. The objective of the study is to assess the factorial structure of the French and German versions of the GAS among adults. The indonesian online game addiction questionnaire draws from earlier theories and research on the internet. This survey is a little effort to understand the current problem of Internet Addiction among the youth. When you are not using Video Games, are you are preoccupied with the Game, (e.g., thinking about, reliving past experiences, planning your next time to use it, or thinking of when you’ll next have access to the Game) ? Tjibeng Jap & Sri Tiatri & Edo Sebastian Jaya & Mekar Sari Suteja, 2013. (Check all that apply) Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addiction 31 December 2010 | Australian Journal of Psychology, Vol. Online game is an increasingly popular source of entertainment for all ages, with relatively prevalent negative consequences. ] Good Psychometric Properties of the Addiction Version of the Revised Illness Perception Questionnaire for Health Care Professionals. The questionnaire contains 10 questions. Apa suggests like khan the effects or symptoms of video game addiction may be similar to those of other proposed psychological addictions. We use the term gaming addict to describe our condition of having an obsession and compulsion to game, which grows worse over time, and an inability to limit our gaming, despite all the trouble and losses it causes. The descriptive cross-sectional study was conducted at seven middle schools in the province of Istanbul. Yes No. The “Online Game Addiction Scale” which was developed by Kaya and Başol (2013) and the Biographic-Demographic Information Form were utilized as data collection instruments. Increasingly developing of technology, easy access and lack of comprehension of adolescents towards the dangers of online game addiction are some of the factors that easily make adolescent become addicted to online games. The 7-item Game Addiction Scale (GAS) is a used to screen for addictive game use. 2019 Questionnaire for Gaming Addiction Self Test Former Twenty Questions page: Am I a video gaming addict? BibTex; Full citation; Publisher: Public Library of Science (PLoS) Year: 2013. 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