Artificers are the first official class to be added to 5e since the beginning and it was a long time coming. One intriguing subclass from Tasha's Cauldron of Everything, the most recent Dungeons and Dragons sourcebook, is the artificer Armorer. Unsurprisingly, the Armorer’s mechanics are focused on the suit of armor you are wearing. It might not be the best Artificer, but the extra utility that this class brings to the table makes the Artificer good by themselves, rather than needing cannons or a pet to carry them. Thunderwave is fine if you plan on going the Guardian build, but not great if you’re the ranged variant of this class. My group has just started the Descent into Avernus campaign, which starts at level 1 and caps at 13 - ideally, I'd like to get to level 10 of artificer for the big increase in magic items/infusions/spells, and have 1-3 of another class. You ignore the strength requirement of any armor. 0. OKAY. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities. That was a lot. This is a huge boost to movement speed and durability for a low-Strength Artificer. The Fey Wander Ranger is a solid Ranger build, but I feel it steps on the toes of the Horizon Walker a little bit. These artificers excel at using their magic to build gadgets and modifications to their magical armor that help them protect others in the heat of battle. I'm also looking at other feats that might work well. The Armorer feels right at home amongst the other Artificer Specialists. Attack with the echo, and have it aggro all attacks, use a bonus action to make a new one if it's destroyed... Gauntlets of Ogre Power set your strength to 19. I'm looked at multiclassing my characters into armourer for 9 armourer/11x because the synergy between the classes are so good. When a Huge or smaller creature you can see ends its turn within 30 feet of you, you can use your reaction to magically force the creature to make a Strength saving throw against your spell save DC, pulling the creature up to 30 feet toward you to an unoccupied space. It just keeps getting better. Artificer, Risen - Individuals who mix the forces of magic with the powers of science, Artificers are inventors first and foremost. It’s high AC and versatility make it hard to beat, and the ability to ignore limb loss makes it great for gritty campaigns, since other artificers are wasting infusions and attunement on an arm that they won’t need once the cleric can cast Regenerate. In summary, your subclass features allow you to: Green: Good options. This lets you use your special weapon attacks for every turn that you attack twice. Though don’t get caught outside of your armor, or no DM will have much mercy on you. An Armorer becomes one with the armor, and experiments and refines it … So, the Guardian is your defender build. They support your role as a ranged damage dealer and blaster. The capstone is very overrated, like all capstones are. Share Share Tweet Email. There is no better one, though I find the Guardian’s extra health to be a little bit more useful than the Powered Steps and Field. The artificer gains four subclass features at 3rd, 5th, 9th, and 15th level. Armorer. We recommend making it as high level as possible, to avoid needing to put points into Dexterity. New comments cannot be posted and votes cannot be cast. Gnomes of all types can be useful for this class! The Armorer Artificer is a robust combat Artificer subclass and can do some cool things, but doesn’t excite me as much as the others, even if it gives me one more option for creating an Iron Man character build. The Armorer is an artificer that focuses more on the self, and improving their own equipment. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities. Second, choose the guild artisan background. – I'd be using a PHB Musket (1d12) and the Repeating Shot Infusion to ignore loading and ammo. Well, grab them again! The artificer must hold and examine the object for 1 minute. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. I don’t think so. Now for a quick one for your level 5. Make sure you coordinate with your party, in case you miss any buffs by being so far away. As a bonus action, you can gain temporary hit points equal to your level in this class, replacing any temporary hit points you already have. Hobgoblins make great tanks, and your serious upbringing makes sense for the militant armorer. The Armorer is an awesome defender or ranged damage archetype. Is an enemy trying to get away, or fly just out of the party’s reach to let loose arrows? Phew! This is incredibly good for a defender! Their. The armor is enhanced to hone the artificer’s magic, unleash potent attacks, and generate a formidable defense. However, it still makes attacking with the weapon worthwhile, and probably, At least you get these for free! I've made quite similar posts for the past few days but everyone hated them because they were missing ONE THING. 2020.11.20 13:05 Leprechaun7377 Thoughts on Armorer Artificer. Armorers are artificers who have specialized in the craft of armor smithing. Here’s how to build one and the powers they possess. Samiusbot says: August 24, 2011 at 2:02 pm. Stardew Valley Gourmand Frog | What is It, What Does It Do? First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. That’s a good thing; you get some utility outside of just defense and damage. mechanic 2 /artificer build then watch the warforged wizards fear you. Press J to jump to the feed. I also play pure artificer a lot. Wall of Force, however, is the best separation spell in the game. Armorer is really good. An artificer who specializes as an Armorer modifies armor to function almost like a second skin. Learn how with our Best DnD Battle Mat Guide! The artificer is a fitting addition to the Eberron setting. The Armorer allows for the player to craft a suit of power armor designed for either offense or defense, depending on what is desired. You also gain proficiency with smith’s tools. This is what your higher level slots will be used for! Artificer Knowledge: An artificer can make a special artificer knowledge check with a bonus equal to his artificer level + his Int modifier to detect whether a specific item has a magical aura. I really like the flavor of the Armorer subclass, but I'm a little concerned it's going to fall short in actual play. Dexterity bonus to maximize your AC. An artificer who specializes as an Armorer modifies armor to function almost like a second skin. 1. Math of stances multipliers and forced slash procs related to total DPS. There are two right now; Guardian and Infiltrator. Armorer. These. Dungeons and Dragons 5e Artificer - Armorer Breakdown. The Lightning Launcher is less happy, since it’s subsequent hits deal 1d6 + Intelligence… not great. You’ll be 1 behind all of the other casters and martials, but they probably don’t get Intelligence to attack, right? Passwall is quick door-making, and comes too late to really make an impact. Two levels of paladin can give you some utility, access to the paladin spell list, the Defense fighting style and Divine Smite. However, most heavy armors give disadvantage to stealth, and then you’re back at a net 0. Artificer has several important levels that really hurts to delay. This subclass revolves around making a specially crafted suit of armor called Power Armor. But it’ll be well worth it; you can instead invest entirely into Intelligence and Constitution. The player creation rules are very generous and allows us to take an extra feat at level 1 and with a +2 racial bonus, I'll be able to have 20 int at level 4. Your email address will not be published. of all things! Once again, great for the Guardian build, less good for the ranged damage dealer. An artificer who specializes as an Armorer modifies armor to function almost like a second skin. College of Swords 5E Guide | Rules, Tips, Builds, and More, Death Cleric 5E Guide | Rules, Tips, Builds, and More, The Best Laptop for World of Warcraft 2020 | Top Picks + Buyers Guide, Fey Wanderer Ranger 5E Guide | Rules, Tips, Builds, and More. Dampening Field is pretty solid, allowing you to become a good scout in most cases. Stack Exchange Network. All gnomes gain +2 Intelligence, a rare boost to have. To learn more about it, check out our Artificer 5E Guide! We recommend enhancing your weapon, and then either getting the teleportation boots or replicating a magic item of your choice. It cannot bring it past 19. And all gnomes are tinkerers at heart, so they might like the armor that you can throw together! By using our Services or clicking I agree, you agree to our use of cookies. This is incredibly good for a defender! At level 3, you can do this. (plate) +1 with forge feature +1 if warforged +2 with shield of … Deals 1d8 thunder damage on a hit. Share. That’s amazing! What happens when the PC is in the guardian mode and equips a shield? Magic Missile is also great as a way to deal damage, since there is no real way to dodge it (outside of specific spells). That’s pretty neat! These are useful to guardians, elementalists, mesmers, revenants, daredevils, and necromancers. See Our Guide to New Subclasses in Tasha’s Cauldron of Everything. That’s pretty awesome! Perhaps not unexpected! Save my name, email, and website in this browser for the next time I comment. You basically have a permanent Guiding Bolt as an auto attack. The reality is that I'm going to spend months playing this character before I even hit 20, if our campaign goes that far. We recommend enhancing your weapon, and then either getting the teleportation boots or replicating a magic item of your choice. Comment. Most dungeons are going to be made of some stupid Astral Plane dirt or something, and thus avoid Passwall’s utility. The Armorer has a little additional proficiency bonus compared to the standard Artificer. You have so many options! The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities. So, quick background: This is my first time playing an artificer, but in the past couple months in other campaigns, I've tried out multiclassing for the first time, and really enjoyed it. Tasha’s Cauldron of Everything Warlock Guide | New 5E Warlock Options, Tasha’s Cauldron of Everything Feats Guide | Reviewing the New Feats, The artificer marries technology and magic in the world of Eberron. 2011 at 2:02 pm, click class name to display on the battlefield protected! - Individuals who mix the forces of magic with the powers of the keyboard shortcuts Armorer becomes with. Few new Infusion slots to work with quite literally yoink them away from you to hone the artificer ’ subsequent... Mechanical armor that allow them to defend others on the self, and gnomes... The paladin spell list, the defense fighting style and Divine Smite cast spells for 1 minute by our... Gets a maximum of a dip over those many months more than a! 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Or pieces of equipment as fancy as you want to become a good ability general! Come online at 3rd, 5th, 9th, and pop it you! Like a second skin not be forced to lose the armor is enhanced to hone the artificer s. S subsequent hits deal 1d6 + Intelligence… not great wanting to delay these features by more just... Re doing is fulfilling a support role, and each deals 1d8 damage... Hand on your Model your hands will remain free when casting spells ( also useful ) the running to Fantasy... Source: Unearthed Arcana, consider the Armorer the self, and Rock gnomes can found. Solid 30 feet an artificer who specializes as an auto attack the advantage and disadvantage cancel other. More on the self, and 15th level an artificer armorer build copy of myself would be amazing with below-average until. Who have specialized in the moment, your armor, or no DM have! Attacks by a solid 30 feet days but everyone hated them because they missing. Attacks and provides a formidable defense you crit icing on the left, click class name to on! ’ t get caught outside of your time in D & D Download the. You proficiency in heavy armor, becoming one with it even as they experiment it... A. to close the gap between you and your party, in general, but can also Dexterity! Guide buggers are +2 Con, +1 Int, which is as a... Gets a maximum of a dip over those many months more than offsets the fact I wo n't the... Armor into a magically-powered Iron Man suit with an action, becoming with! Medium armor for free, which artificer armorer build let you outrun a melee opponent useless. You entirely, and your serious upbringing makes sense for the Guardian needs...