The following Way of the Moon Soul option is available to a monk, in addition to those normally offered. Game Mechanics: Additional effects can be added to your flurry of blows which can allow you to trip your enemies, knock them prone, or prevent them from using reactions. Faction AgentSCAG: A versatile choice, good for most classes. The 8-hour duration means you can have it going all day. They unite mind, body, and soul to attaint heir most perfect self. Fury of the Small is a nice addition to your already prolific attack suite. Breath of Winter: Cone of Cold deals an amazing amount of damage in a huge area. It was originally part of another Monastic Tradition I made, but soon realized through feedback that it was deserving of its own subclass. When you reach 3rd level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Mage Slayer: A few options that make it easier for you to put the squeeze on enemy spellcasters. Theme: Like a whisper in the wind, this monk moves with darkness to become just another shadow. Theme: Iconic martial artist, able to hold their own in any scenario without any need for weapons. I am a free spirit, roaming the land and bringing change. Fighter: Action Surge and Flurry of Blows doubles your attacks. Flurry of Blows is the most basic, granting Monks the most attacks of any class starting at second level. Urchin: The best choice for a rogue-like Monk. EEPC Elemental Evil Player’s Companion Intoxicated Frenzy: This combines with Drunken Technique to net you a total of five attacks during your bonus action, ten feet of additional movement, and the benefits of disengage while you do it. Play-style: Martial arts are great and all, but combat would be much better if you could throw a weapon into the mix. Archived. It has an unlimited duration but isn’t as flashy or outwardly powerful as some of the other Monastic Tradition capstone abilities. Flurry of Blows gets additional effect to disengage, with an additional 10 ft. of movement. Intelligence: Monks don’t typically have skills that rely on Intelligence. Entertainer: Not the best option, but the Acrobatics and tools could come in handy. How- ever, few schools are as… If you don’t, this grants you a distinct advantage. It’s a save for half ability, so it’s guaranteed damage. D&D 5E has many sub-classes to choose from, spanning several core books. Monastic traditions are more than kicks, punches, catching arrows, and looking cool, but trying to interpret and understand the full depths of these traditions. You put it in a teapot, it becomes the teapot. SmugglerGoS: Good for a sneaky Monk, but Criminal and Urchin are probably better. All this training and meditation is just a means to an end. Redirect attack is very situational, but any opportunity to deal more damage is not wasted on a Monk. Blue: Fantastic options, often essential to the function of your character. Monastic Tradition features. Monastic Tradition feature: 12th +4: 1d8: 12 +20 ft. Ability Score Improvement: 13th +5: 1d8: 13 +20 ft. Tongue of the Sun and Moon: 14th +5: 1d8: 14 +25 ft. Diamond Soul: 15th +5: 1d8: 15 +25 ft. Timeless Body: 16th +5: 1d8: 16 +25 ft. Ability Score Improvement: 17th +6: 1d10: 17 +25 ft. Monastic Tradition feature: 18th +6: 1d10: 18 +30 ft. Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Limited Magic. Searing Sunburst: A less-powerful fireball that deals a lesser resisted damage type. The Stealth proficiency might come in handy. Sharpen the Blade: If you don’t find a magic weapon by the time you get to 11th level, you’re covered. You get two-weapon fighting for free and are not reliant on weapons or fighting styles. “Empty your mind, be formless. He has published several supplements for the game, available through online retailers. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Who is my DnD character: Feeling & Acting, Clever Cantrip Uses : Minor Illusion (DnD 5E), Clever Cantrip Uses : Prestidigitation (DnD 5E), Which Bard College should you pick? Monastic Tradition. Their obsessive-like focus of death can either be a source of intimidation or compassion. You want to make your opponents fear you, toying with your opponents like a cat does a mouse, controlling space and movement, so you can pounce precisely when you want to. Can you say Crowd Control? KenkuVGtM: Awesome ability increases and skill proficiencies. Durable: This can go a long way, considering you’re on d8 hit dice. Later levels enhance your weapon to do additional damage and be magical. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level. Kensei is the Monastic Tradition for those who wish to fight with weapons. GGtR Guildmasters’ Guide to Ravnica Knight of the OrderSCAG: Not great for Monk. Dragonborn: Nothing for Monks.eval(ez_write_tag([[250,250],'gameoutonline_com-large-leaderboard-2','ezslot_5',128,'0','0'])); Dwarf: The Constitution boost provided gives Monks some much-needed resilience. All features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed. Gong of the Summit: You don’t want to destroy enemy gear, you want to loot the body. But you’re just playing a game, and just want to get a peak into what these traditions are supposed to represent. Monks of the Way of the Ninja focus on stealth and deception. Change ), You are commenting using your Google account. This Monastic Tradition is the classic Monk. share | improve this question | follow | edited Aug 18 '17 at 14:34. Understanding this can take a life time – which is precisely why some people give up all their possessions to dedicate their lives to an order! The Ultimate D&D 5E Bard Class Guide (2021), The Ultimate D&D 5E Sorcerer Class Guide (2021), The Ultimate Guide to D&D 5e Races (2021), The Ultimate D&D 5E Ranger Class Guide (2021), The Ultimate D&D 5E Paladin Class Guide (2021), The Ultimate D&D 5E Fighter Class Guide (2021), D&D Starter Set Review – Your Adventure Starts Here…, Self-sufficient. A Monk is a fast, hit and run style character. Monastic Tradition. Monks have access to a variety of skills that allow them to be athletic, nimble, and social. The following is an additional option available to monks, in addition to those offered in the Player's Handbook and other published Wizards of the Coast works. Each subclass has unique features. It solves all the problems the Monk class has, but if you’re trying to min/max there are few options for you at each character tier. Of the standard 5th editionraces, hill dwarves, stout halflings, wood elves, and variant humans are the clear winners for races suited to a strong monk build, based on their bonuses and racial features. At 3rd level, a monk gains the Monastic Tradition feature. Enter your email address to follow this blog and receive notifications of new posts by email. Monks are already set on the few skills they actually need. Wood Elf: Arguably the best overall choice for Monks, Wood Elf grants a bonus to your two main stats, extra speed, and Mask of the Wild. The best you can do is approximate spells using the abilities that come with the Way of the Four Elements or Shadow Monastic Traditions. Opponents are never certain if the drunken monk is deliberately falling or not. Criminal: Another great choice for the Rogue-analog Monk looking to pick up some sneaky skills. Great Weapon Master: Only Kensei will find this useful. In my opinion, the strongest of the monastic traditions. You put water into a bottle and it becomes the bottle. This is less useful than the Paladin’s Lay on Hands, but it will extend your durability between encounters. Unarmored Movement: Monks don’t have a lot of options for ranged combat, so the extra movement is important for ensuring you always have targets available. “Kenku monks have awesome ability increases and skill proficiencies.”. Gnome: Gnomes don’t have any traits that benefit Monks. Insight: Your best charisma skill is reading your opponent. DRUNKEN MASTER Martial arts students face a bewildering array of martial arts schools, each with its own adherents and detractors. Alert: Going first is less important for you, given your increased speed and mobility options. This one comes in as a request from one of my patrons. Way of the Dragon. It gives you defensive power with the Agile Parry ability, damage boosting abilities with Kensei Shot, and magic weapons once you reach 6 Cleric: You won’t benefit from the weapon and armor proficiencies, and low-level spells pale in comparison to your Monk attacks. As an action, frighten opponents in your area. Each of these traditions has unique features. Defensive Duelist: A Kensei can make good use of this fighting with two short swords. Tough: Monks need bonus hit points, since they’re on d8 hit die. MToF Mordenkainen’s Tome of Foes A Monastic Tradition that allows you to effectively tank enemies, the Way of the Long Death sees you become a death-worshipping bodhisattva. A Monk needs a single strong support suite of abilities from its race. Jack of all Trades gives you a little more use out of your otherwise useless skills. WingedSCAG: Flight is nice, but overall the tradeoffs still make it a less than ideal choice. Being able to hit for magic damage with your kensei weapons allows you to overcome both non-magical damage resistance, and also damage type resistance. Wave of Rolling Earth: Wall of Stone for an unpassable barrier for battlefield control. Later levels gain ability to heal, cast a spell-like effect to prevent enemies from targeting you with attacks, and eventually gain an attack which can kill a target days after the attack is made. Shadow Step: A long range, bonus action teleport that only works between shadows. Disciple of the Elements: The ability to cast spells off your Ki is powerful, considering they recharge after a short rest, thus granting you spellcasting akin to the Warlock. 675 1 1 gold badge 8 8 silver badges 13 13 bronze badges … Monastic (5e Background) From D&D Wiki. A caster with a cantrip can slide through your defenses. Here is what he asked for: ... At 3rd level, a monk gains the Monastic Tradition feature. Elf: The ability bonuses granted by the Elf race are strong, and proficiency in perception aids in combat awareness. Hermit: Medicine and Herbalism are in your wheelhouse if you are focusing on topping out your Wisdom. Flames of the Phoenix: Good long-range damage on a classic spell. 1. Ki: The Monk’s Ki reserve scales with level and is used to fuel a variety of useful abilities. Make sure to max out your Dexterity first, so your attacks and AC are maximized, then switch to Wisdom to get your save DC up and complete your AC bonus. Tool Proficiencies: Monks don’t gain any tool proficiencies. We're only using the Player's Handbook. You have little to no memory of your old life. Posted by 5 years ago. Sea ElfMToF: Extra constitution for resilience, and a second mobility option. Ability Selection. What enlightenment means varies from monastery to monastery. Stout: Constitution increase and extra hit points. Traditions. Skilled: Monks don’t do skills well, but if you feel like you’re lacking this is your best bet. 5e. As you increase in Monk level, your natural attacks will increase in power and number. Swiftstride: At least this one grants a Dexterity increase. Considering your main means of communication is punching means you’re going to drop this ward quickly. I chose the Aaracockra race and was originally going to go way of the four elements but after doing some … This ensures you have a fair chance against any effect that seeks to harm you. This monk, though, is definitely always in control. Hey everyone! Touch of the Long Death: A really powerful single attack that replaces all your other attacks for the round. Two new Monastic Tradition options arise for the monk in today’s Unearthed Arcana: the Way of the Kensei and the Way of Tranquility. Monastic Tradition. We’re doing the Tomb of Annihilation on Meat-Grinder (Death saves are 15 but we get 15% more XP and … Few Proficiencies. Their last ability gained is to make attacks as a reaction when allies are targeted next to you. Green = A strong choice for your class. Acolyte: Thematically appropriate, but functionally less than helpful. A student of philosophy and psychology, he always wants to dig deeper into the meaning and motivation of story and the story teller. Martial Arts: This is why you play a Monk. Sleight of Hand and Stealth are the two best Dexterity-based skills. It has excellent in and out of combat abilities that do not leave you ki starved, and without requiring you to be too high of a level before you enjoy it. Wholeness of Body: A pool of hit points you can restore to yourself. Change ), You are commenting using your Twitter account. Red = Below average, extremely situational, or otherwise just bad. We invite you to read the options' descriptions, make characters with them, and see whether you like them. While not as powerful as a rogue when attacking from a concealed location, you are better at infiltration and extraction rather than assassination. Their last ability is to channel death itself into a punch, causing significant amounts of damage which scales to amount of ki points spent. Perfect Self: This ensures you always have fuel for your Flurry of Blows whenever you get into a fight. A Monk cannot last through too many encounters without given the opportunity to rest. Way of the Wild Monastic Tradition. They seek physical perfection through rigorous study and discipline. At later levels, you’re able to teleport between shadows and can eventually turn invisible when entering a shadow. However, many spells cost a large amount of Ki points, which means you’re going to have fewer options for your other Monk abilities like Flurry of Blows. [ December 18, 2020 ] Tasha’s Mind Whip 5E Guide | Tasha’s Cauldron Enchantment Spell Gaming [ December 18 ... you could theoretically get a Rapier for this ability, but you’d need to get proficiency. So I'm a fairly new player who's been playing d&d for about 2 months now. Blue = An essential, class-defining ability you would be remiss to overlook. Hill Dwarf: The Wisdom boost and bit of additional Hit Points. Blue:Solid pick, not exactly optimal but still a very good choice. KorvinStarmast. Lucky: A great feat for Monks especially, given your high number of attacks. You gain more martial arts abilities than any other subclass and will be able to beat up anyone who is foolish enough to challenge you in single combat. Fist of the Four Thunders: An AoE that scales well with level and gets you out of close combat if it succeeds. Mountain Dwarf: Nothing additional for Monks. Fist of Unbroken Air: A ranged attack with knockback and knockdown, which basically grants you a free disengage. Positioning is your most important consideration in combat, as you gain more from having advantage on your many attacks than most classes. Perception: An important all-around skill. If you can achieve that, you’ll have 20 AC, which matches a fully armored character wielding a shield. monasteries practice one tradition exclusively, but a few honor the many traditions and instruct each monk according to his or her aptitude and interest. Play-style: You want to have a good time in combat, if not mock it. Game Mechanics: Gains additional skills in performance and brewing. Extra Attack: You can attack four times per round when you use flurry of blows as your bonus action. Searing Arc Strike: Burning hands is a good low-level AoE which scales with how many Ki points you pump into it. How does one Monk? Theme: Focused on nothing else but death, demise, and passing, these monks walk the path of life with the end always in their focus. Good morning! Heavily inspired by Dim-Mak – the martial art of using an opponents pressure points against them. Best/favorite monk monastic tradition. The Way of the Black Cat is a Monastic Tradition for the Monk class. You are equally powerful clothed and naked. Waterdhavian NobleSCAG: Not great for Monk. Red: Bad, useless options, or options which are extremely situational. Close. It’s the best way to play the silent assassin ninja archetype the monk is so good at naturally. VGtM Volo’s Guide to Monsters You might think, religion’s boring, but even a blood hunter guide 5e needs this skill to recognize enemies. GithMToF: The base Gith package isn’t stellar for Monks. Monastic Tradition. Devil’s TongueSCAG: Poor choice for Monk. Deflect Missiles: This only works against ranged weapon attacks. Clench of the North: Paralysis allows your allies to beat an enemy down more easily. View all posts by Mike K. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Game Mechanics: Able to use Ki points to cast various elemental spells and a few custom abilities, such as a water whips and fire snakes. English is not my first language, so please forgive or report me mistakes you find. Druid: Wild Shape doesn’t mesh well with Monk abilities. Purple:Bad choice, maybe s… Way of the Kensei . Taking a whip as a proficient weapon allows you to gain a reach attach, grapple/control options, and a better base damage as your martial arts die damage increases. The following options are available to a Monk, in addition to those offered in the Player's Handbook: Way of the Boulder, Way of the Feral Warrior, and Way of the Sacred Ink. AasimarVGtM: Aasimar has nothing to offer Monks. AarakocraEEPC: The perfect Monk build, Dexterity and Wisdom, and flight. Sharpshooter: Not useful for Monks, except possibly a Kensei using a Longbow. 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